Resident Evil: Welcome to Raccoon City Review: Muddled Reboot, Missed Opportunity

Published on October 2, 2026
Review of Resident Evil: Welcome to Raccoon City

Introduction

After the previous cinematic iterations wrapped up, the Resident Evil franchise gets a "mulligan" with Resident Evil: Welcome to Raccoon City. The ambition was clear: reboot the series by adapting the first two iconic games into a single film. However, this ambitious premise immediately raised red flags. Adapting even one sprawling video game narrative into a two-hour movie is a Herculean task; attempting to condense two into a mere 90 minutes feels like a recipe for disaster. From the opening frames, the film struggles to find its footing, leaving audiences with a sense of boredom rather than anticipation. It's a stark reminder that relying on an audience's pre-existing knowledge from the games for character development is a disservice to the cinematic experience.

The Lead Dynamic & The Action

While many characters feel like generic placeholders, Kaya Scodelario's portrayal of Claire Redfield emerges as a clear standout, echoing her strong presence in the games. Unfortunately, other key figures fare less well. Avan Jogia's Leon S. Kennedy, for instance, is depicted as remarkably incompetent, often serving as the butt of jokes rather than a capable rookie cop. His inability to even operate a shotgun raises questions about his recruitment, making him feel more like a civilian who stumbled into a uniform. Despite these character missteps, the film does offer glimpses of imaginative action. A particularly stylish sequence features Robbie Amell's Chris Redfield fighting zombies in the dark, with his only light source being the muzzle flash from his weapon—a neat, visually striking moment that briefly elevates the proceedings.

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Cameos, Nostalgia & Narrative Stakes

Resident Evil: Welcome to Raccoon City leans heavily into fan service, meticulously recreating iconic sets like the Spencer Mansion and the Raccoon Police Department lobby, complete with its distinctive statue. These visual nods are impressive and offer a more accurate representation of the game's aesthetic than previous films. However, this commitment to visual accuracy doesn't extend to narrative coherence. The film's pacing is frequently off, exemplified by an extended, seemingly endless orphanage backstory for Claire and Chris that ultimately proves irrelevant to the main plot. This reliance on assumed game knowledge for character depth, coupled with the introduction of a "college frat boy" version of Wesker, undermines any genuine narrative stakes. The film often feels like it's ticking boxes for game characters without truly integrating them into a compelling story.

Tone, Direction & Creative Freedom

Johannes Roberts' direction attempts to capture the horror and action of the games, but the overall execution often feels like a "straight to DVD" production. The script, in particular, suffers from lazy writing, with dialogue frequently resorting to excessive expletives that feel less like organic conversation and more like high school drama improv. This lack of polish is also evident in the inconsistent set design; while some locations are faithfully rendered, others, like the police chief's office, appear jarringly out of place, as if filmed in a mobile construction trailer rather than a cohesive building. These creative choices suggest a film struggling to balance its ambitious source material with its production realities, resulting in a tone that oscillates between genuine homage and uninspired adaptation.

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The Final Verdict

Ultimately, Resident Evil: Welcome to Raccoon City is a frustratingly uneven experience. While it delivers some visually accurate sets and a few cool action beats, these moments are overshadowed by a muddled narrative, underdeveloped characters, and lazy dialogue. The film struggles to justify its existence in an era where video game remakes like Resident Evil 2 offer a far more cinematic and engaging experience. It's a movie that, despite its best intentions, is likely to be forgotten almost as soon as the credits roll, leaving audiences wishing they had simply replayed the games instead.

What Worked

  • Claire Redfield is a well-portrayed, standout character.
  • Iconic sets like the Spencer Mansion and RPD lobby are accurately recreated.
  • Features a few stylish and imaginative action sequences, like Chris Redfield's muzzle flash fight.
  • A more faithful visual representation of the games compared to previous film adaptations.
  • Attempts to integrate elements from both Resident Evil 1 and 2.

What Didn't Work

  • Crams two complex game narratives into one film, leading to muddled pacing and underdeveloped plot points.
  • Relies heavily on audience's prior game knowledge for character development, alienating new viewers.
  • Includes an unnecessary and overly long orphanage backstory that adds little to the main plot.
  • Many characters, including Leon S. Kennedy and Wesker, are poorly written or inaccurately portrayed.
  • Dialogue often feels lazy and relies on excessive expletives.
  • Inconsistent set design, with some areas looking cheap and out of place.

Frequently Asked Questions

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Final Rating
2 / 5

Screenverse editorial scores are graded on a 5-star standard based on narrative coherence, pacing, cinematography, and artistic execution.

Leo Sterling
Editorial Reviewer

Leo Sterling

Senior Film Critic & Entertainment Journalist

Leo Sterling has over a decade of experience in cinema critique, screenwriting analysis, and festival coverage. He leads the editorial voice at Screenverse, ensuring all reviews provide impartial, spoiler-conscious insights for film enthusiasts.